![]() Which isn’t capitalized because I’m not referring to any actual religion. Imagine there is the idea of the ‘god of writing’. I have two analogies I wrote, one about ships at sea, another about, um, searching for quality in a sea of poo? The other one’s weirder, but the third analogy I wrote after being burnt out was wild, and I’m glad I didn’t share it. And I think it’s not beyond repair, even the weak points. ![]() I think, as of now, I am on-pace to get it done with enough time to edit it up. In this case I’m racing a deadline, and just getting the 1st Draft done makes me worried. I’m used to outlining a bit of story and not worrying about ‘when’ it gets done, only that it’s good. Thus far, I’m merely tired because I’ve tempered my pace, but writing a novel is hard. I managed two parts, 150,000 words, in a month, and had to quit and rest because I burned out so hard. However, telling people how I feel sometimes matters, and I shared, last time, how much of an asskicking writing this book was. I am not a Youtuber the stories I write trump the personality of pirateaba. One way to avoid that is never to engage, but I like speaking mostly through the story because that’s what matters. We have seen a lot of unprofessional ‘content creators’ online in how they interact with fans, other people’s hard work, and we will continue to see it. I complain a lot, but you notice that line between the author’s personal life and, sometimes, other details about me that I try not to cross? Well, that’s not professionalism because I don’t feel professional, but it does matter. I do not often communicate personally how things are with me. In fact, I plan on getting back to work after this, but I felt, for the start of August, I should tell you where I am. Then I began writing the final ‘part’ of Book 2, and that has been my focus until now. I took a week-long break to recharge, which felt too short and less restful than I wanted, because I was stressed about Book 2. But to clarify, here is how things went after the last chapter I wrote. If that confuses you, well, I’m bad at math. You should keep your eye on Gylt when it launches on Xbox Series X|S, Xbox One, Steam, and PlayStation 4|5 on July 6th.I am back with an update on my progress throughout the month of July! To begin with, here is something I am bad at: math.Ĥ9500 + 16600 + 17700 = 83,800 words I have written so far.Ĥ9500 + 16600 + 41300 = 107,400 the current length of Warsong, pt. The controls felt tight even on Stadia’s cloud technology. The game played very smoothly as well and the story touched on some sensitive subject matters despite the game’s art style. The game does a fantastic job of capturing the essence of danger in its encounters with enemies. Whether it’s the twisted roads between houses or the creepy school you find yourself in early on. ![]() It captures the right ambiance in every place you explore. As someone who previously played it on Google Stadia, I can attest that there is quality to the title. Throughout the game, you will solve puzzles, kill creatures with your trusty flashlight and sneak around in creatively designed environments. A little girl who is searching for her friend that stumbles upon a creepy town infested with shadowy creatures. Gylt is a linear stealth action horror game centered around Sally. Here is what you need to know!ĭetails on Gylt and its Upcoming Re-launch As Tequila Works announced yesterday that Gylt will be coming to new platforms on July 6th. Following the closure of Google Stadia earlier this year, it felt like one of Tequila Works‘ unique titles would be lost. But despite all of Stadia’s faults at the time, Gylt was a really interesting get for their platform. It was one of the platform’s very few exclusive titles at the time. ![]() Gylt was originally released in November 2019 for Google Stadia. ![]()
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