Amplitude has taken on the complaints from the first game, but this has ended up automating so much of the action that your only significant involvement is in outfitting your ships before you start and picking some pre-baked tactics for the computer to follow.īut even that’s still better than normal, which leaves Endless Space 2 impressively bereft of serious faults. Like all Civilization style games, managing a large number of colonies can get very complicated once you’ve been playing for a few hours, but the computer is a very competent overseer if you want to start delegating the finer details and concentrate on the big picture.Īt a strategy level Endless Space 2 is excellent, but as always seems to happen with these games, the starship combat is considerably less gripping. All sci-fi strategy games suffer from the problem that instead of researching something as immediately understandable as a granary or a biplane you’re putting all your resources into Star Trek style technobabble like ‘Photon Distortion’ and ‘Baryonic Shielding’. This allows you greater freedom to specialise, but it’s a risky proposition if you don’t know exactly what you’re doing. It all factors into the technology tree as well, which branches out in four specialised directions. This kind of internal bickering is unusual for the genre, but the way it’s handled is very absorbing and fairly realistic. There are multiple different groups within your own empire and each has an opposite number as industrialists argue with ecologists, scientists compete with religious groups, and so on. What is highly varied though is the politics, which may not sound like something to get excited about but really adds a lot to the game. We don’t see that as a serious problem though, as the alternative is to just make everyone more generic. And if they’re not very good scientists, for example, there’s not much you can do about it. And while the humans are very versatile most of the others have to be played in a certain way to be effective. The variation in races does have two unavoidable downsides, in that the game doesn’t just have one steep learning curve but eight. And even if you do get confused as to what something means the game’s help system is impressively easy to access, and informative without being long-winded.Įndless Space 2 (PC) – the aliens are very alien They’re properly alien races too, with capitalistic frogs, space vampires, insect hordes, interdimensional beings, clones, and more ensuring that switching races does more than just change a few of the graphics.ĭespite the necessary complexity of Endless Space’s menus and displays the interface is excellent throughout, with all the many icons proving to be cleverly distinctive and usually fairly obvious in function. Each of the races has their own story campaign, with their own unique goals and story beats, that put a lot more effort into plot and characterisation than you’d expect. But to its credit Endless Space 2 is none of those things, or at least not most of the time.ĭespite what you might imagine Endless Space 2 has a very simple concept to get your head around: you pick one of eight intergalactic races to play as and try to dominate the galaxy through diplomacy, economics, or war. That complexity comes at a price though, and they’re also often very dry and humourless games with a steep learning curve and no proper storytelling. And can't make my friends play this one, unfortunately.That makes it part of a sub-genre that Americans insist on calling a 4X game (explore, expand, exploit, and exterminate), which are amongst the complex and engrossing strategy games around. I won't even bother to purchase a next ES game until there is coop confirmed in teams. How did people imagine coop here? by pretending we are in teams? by removing that ability from AI and have a so great advantage on them? I already mentioned that in the first Endless Space game, I can't bring my friends with me to play this, I need coop, and for that I need teams. I am sorry if I turn this in a negative way, but I am really bothered by this. Your options for coop are then limited and just as in a "pretend game". So you could still "cheat" and make an alliance during the game with your buddies just that the AI won't be in team. Despite numerous games of the genre with teams at the start (the whole Civilization series for instance), here you don't have that. When you start a new game, there is NO OPTION TO HAVE TEAMS. When you start a new game, you can decide to check the option to have empires start "All close to each other". I think the official answer can be really misleading.
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